Run Lore with Diversion’s Managed Hosting
Epic’s open-source Lore version control puts hosting on you. Diversion takes it off your plate - we deploy, host, store, and maintain your Lore infrastructure, so your team can get back to shipping the game.


“Epic recommends Diversion as a version control solution for Unreal”
The value
All of Lore. None of the operational headache
Lore is a promising open-source VCS - but someone has to stand up the server, keep it patched, back up the data, and scale it as the project grows. With Diversion, that someone isn’t you.
01 / ZERO OPS
We run the infrastructure
Hosting, deployment, storage, upgrades, and day-to-day maintenance of the Lore core are handled by Diversion. Your team connects and starts working - no DevOps project required.
02 / FLEXIBLE PRICING
Scale up or down freely
Lore hosting is billed monthly, so capacity follows your production plan - not a rigid annual license. Grow the team for crunch, scale back after ship.
03 / MORE THAN HOSTING
Diversion features on top
Layer proven Diversion capabilities over Lore’s basics: code and asset review, granular permissions, and soft and hard locks - the workflows growing studios end up needing.
The Diversion platform
Lore’s basics, upgraded with production-grade workflows
Version control is Diversion’s core focus - not a side project. That’s why we can build and support the features studios ask for, faster, and offer them right on top of your hosted Lore server.
Code and asset review
Review changes to code and binary assets before they land, with workflows built for game teams.
Granular permissions
Control exactly which repositories and project areas each contributor can reach.
Soft and hard locks
Prevent painful binary-asset conflicts with locking that fits how artists actually work.
Unreal and Unity plug-ins
Work from inside the engines your teams already use - Diversion serves studios across Unreal, Unity, and beyond.

Compare your options
Lore or Diversion?
See how Lore and Diversion compare across hosting, workflows, collaboration, and day-to-day production needs.
How it works
From “we should try Lore” to committing - without an infrastructure project
Lore hosting is built on top of the Diversion platform - the same infrastructure that already serves game studios in production today.
Choose a deployment option
Start on shared tenancy for the fastest path, or choose a dedicated instance with an enhanced SLA.
We deploy your Lore server
Diversion provisions, configures, and maintains the Lore core infrastructure on our platform.
Your team connects
Developers and artists start working against your hosted Lore server - from Unreal, Unity, and beyond.
Manage it from one dashboard
An easy-to-use admin dashboard covers org memberships, subscription plan, and day-to-day management.
Deployment flexibility
Two deployment options. One managed experience
Both options are fully managed SaaS - Diversion handles the hosting, storage, and maintenance either way. Choose the tenancy model and SLA that fit your production.
Shared Tenancy
Your Lore server runs on shared, fully managed infrastructure - the fastest and most cost-effective way to get up and running, backed by our standard SLA.
Dedicated Instance
A dedicated, isolated environment for teams that need stronger performance and availability guarantees - the same managed SaaS experience, with an enhanced SLA.
Every deployment includes the admin dashboard for managing org memberships and your subscription plan.
Pricing
Simple monthly billing that follows your production
No long-term lock-in, no seat planning a year in advance. Enter your email below and we’ll send pricing details for your team size.
Billed monthly
Lore hosting is billed month to month, so costs track the size and pace of your project.
Scales with your team
Add contributors during heavy production phases and scale back down after milestones ship.
Diversion features, optional
Start with pure Lore hosting and add review, permissions, and locks whenever you’re ready.
Frequently Asked Questions
Is this really Lore, or a fork of it?
It’s Lore. Diversion hosts and maintains Epic’s open-source Lore version control system for you - the same core your team would otherwise run themselves. Your workflows and data stay compatible with the Lore ecosystem.
What exactly does Diversion manage for us?
Everything on the infrastructure side: deploying the Lore server, hosting it, storing your data, applying upgrades, and handling ongoing maintenance and reliability. Your team simply connects and works.
What do the Diversion platform features add on top of Lore?
Lore covers version control basics. On top of it, Diversion offers code and asset review, granular permissions, and soft and hard locks - capabilities larger teams typically need as production scales. They’re optional, so you can start with hosting alone.
Which deployment options are available?
Two fully managed SaaS options: shared tenancy, the fastest and most cost-effective way to start, and a dedicated instance for teams that need isolation and an enhanced SLA. Both are deployed and maintained by Diversion.
How is Lore hosting billed?
Monthly. There’s no long-term commitment - scale capacity up or down as your production plan changes. Enter your email below and we’ll share pricing details for your team size.
We use more than one engine. Does that work?
Yes. Diversion serves teams working across multiple game engines, including Unreal Engine and Unity, with plug-ins that let contributors work from inside the tools they already use.
Sign up now to get future access to Diversion’s Managed Hosting
Managed Lore hosting is coming to Diversion. Sign up today and you’ll be first in line when it opens up.
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