Lore

Maturity & availability

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GA and production-ready today
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Live with game, VP, ArchViz and education teams
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Backwards-compatible releases
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SLA-backed support
Lore
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Open source, backed by Epic
Pre-1.0, interfaces still changing
Best for evaluation today

Performance & scale
(internal benchmarking)

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400K+ files committed in <30s
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Scales to multi-million-file repos
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Consistent on deep history
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Real-time sync, global teams
Lore
Throughput eases off with history
Merges slow under branch contention
Very large repos can time out

Deployment & operations

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Fully managed - zero servers
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On-prem available on Enterprise
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Auto scaling, backups, updates
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Working in minutes
Lore
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Self-hosted on your own stack
You provision and maintain it
No managed offering

Engine & ecosystem integrations

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Epic-recommended Unreal plugin, on FAB
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Dedicated Unity Editor integration
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Asset reload without restarting Unreal
Lore
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SDKs for JS, Python, C#, Go
No dedicated Unreal/Unity integration

Collaboration features

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Built for devs and artists
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Built-in code and asset review
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Cross-branch file locking and alerts
Lore
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CLI and SDKs to build on
Review and artist tools still emerging

Onboarding, migration & cost

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Automated migration, many teams in days
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Side-by-side, risk-free transition
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Predictable subscription, no infra
Lore
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Free and open source
You design and run migration
TCO scales with infra and team
Officially recognized by Epic Games as a version control solution for Unreal Engine
Epic GamesUnreal Engine

Trusted by

Companies in game development, Virtual Production, AR/VR, ArchViz and More

Ready to Work with Modern Version Control?

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Frequently Asked Questions

What is Lore?

Lore is an open-source version control system from Epic Games. It's designed for projects that combine code with large binary assets, the same problem space Diversion focuses on. It's a welcome addition to the ecosystem, and we expect strong interest in it.

How is Diversion different from Lore?

Mostly delivery model and maturity. Lore is open source and self-hosted, so you run the server yourself, and it's still ahead of its first stable release. Diversion is a fully managed, generally available service that teams run in production today, with no infrastructure to operate, dedicated support, and integrations for both Unreal Engine and Unity. Want full control and responsibility for your own stack? Lore is compelling. Want production-ready without the operational overhead? Go with Diversion.

How do they compare at AAA scale?

Both are built with scale in mind. In our internal benchmarking of current Lore builds, commit throughput eases off as history deepens, server-side merges slow under contention on a protected branch, and very large repositories can time out at staging. Diversion is engineered for deep-history, multi-million-file repositories and commits 400,000+ files in under 30 seconds.

Does Lore work with Unity?

Both Lore and Diversion work with any engine (or no engine). However, Lore doesn't offer any dedicated integrations yet. Diversion ships an Epic-recommended Unreal Engine plugin and a dedicated Unity Editor integration, plus Perforce/GitHub mirroring and a modern HTTPS API.

What does each cost to run?

Lore is free and open source to license, with the cost shifting to hosting, scaling, security, backups, and the effort to operate it yourself. Diversion is a predictable subscription with no infrastructure to buy and nothing to operate, so total cost of ownership stays predictable as your team grows.

Can I migrate to Diversion easily?

Yes. Diversion offers automated migration with hands-on support and a side-by-side, continuously synced transition, so you can move gradually and without risk. Many teams complete the move in days, not weeks.