Avoid merge conflicts by using a multi-scene workflow in Unity!
Like many other game engines, Unity is known for continuously expanding, and it has evolved drastically over the years. While some updates were about bug fixes, optimisation or discrete editor tooling, there’s also been a few notable releases that introduced game-changing features. In particular, Unity 5, which was published in 2015, brought a lot to the Unity community. Among which, of course, an amazing feature that revolutionised the workflow of many Unity game developers: the multi-scene editing.