Perforce
Performance
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Commit 400K files in <30s
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Scales to repos of millions of files without slowdown
Perforce P4
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Slows under heavy load
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Sync issues between local and Perforce server cause major problems
Ease of use
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Intuitive UI for devs and artists
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Start working immediately
Perforce P4
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Steep learning curve
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Designed mainly as a software for developers
Collaboration‑centric features
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Modern workflows and flexible branching
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Automatic asset reloading without restarting Unreal Engine
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Built-in modern code and asset review
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Modern HTTPS API
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Prevent cross-branch conflicts with automatic notifications
Perforce P4
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Outdated workflows
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Requires restarting Unreal Engine when new assets are uploaded
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Code and asset review split across separate old tools
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Proprietary protocol, difficult integrations
Onboarding & migration
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Automated migration from P4
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Workflows preserved
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Side-by-side - Gradual, risk-free migration with continuous bi-directional sync
Perforce P4
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Complex setup
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Frustrating, complex onboarding process
Cost & overhead
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Up to 70% lower TCO
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Flexible monthly/annual subscriptions
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No infra needed in cloud
Perforce P4
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High TCO (licenses + infra + admins)
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Rigid and painful to update licensing
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Requires IT staff - complex system, high maintenance burden
Officially recognized by Epic Games as a version control solution for Unreal Engine
Epic GamesUnreal Engine

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