From Perforce to Diversion – Why It’s Time to Move On

Diversion Team


From Perforce to Diversion – Why It’s Time to Move On

Game development has changed dramatically. Games are more ambitious, teams are more global, and expectations are higher than ever. But one thing hasn’t kept up: version control.

Perforce (P4) was built for a different era, one with large, full-time IT teams. Today's lean, agile studios face a different reality, but they're still stuck wrestling with P4's enterprise complexity, administrative overhead, and workflows that frustrate both artists and developers.

That’s where Diversion comes in.

We built Diversion from the ground up using a modern architecture and state-of-the-art tech stack; designed specifically to deliver the performance and scalability today’s game and creative teams need.

What Studios Like Yours Are Looking For

➡️ Minimal IT effort to manage version control - it just works
➡️ Fast, smooth onboarding for collaborators - in minutes, not days
➡️ A system that scales with your team and project without slowing you down
➡️ Less time spent fixing version control issues, more time creating
➡️ Cost-effective version control that fits your budget, even when resources are tight

Sound familiar?
You’re not alone. Read on for the five top reasons studios are switching from Perforce to Diversion.

👋 Prefer a quick walkthrough? Book a 1:1 demo

1. Performance & Scale: No More Monday Morning Syndrome

Diversion’s modern architecture provides unprecedented performance under production conditions, aligned with today’s gaming studio operational standards:

➡️ Commit 400K small files (2KB) in under 70 seconds
➡️ Clone 5 million files in under 7 minutes
➡️ Sustain 100 commits per minute with sub-200ms latency for all users

Diversion’s solution scales to support your developers, artists, and audio teams’ most demanding workflows on large-scale productions.  No matter the workload, Diversion handles the pressure so your studio can move fast.

2. Team Productivity: Designed for Developers and Artists

Perforce is powerful, but confusing. Artists often avoid it. Designers rely on engineers for version control tasks.
Diversion offers:

➡️ Clean, intuitive UI for all team members
➡️ Fast branching and merging built-in
➡️ Visual asset history and previews
➡️ Minimal training required

The result? A productivity boost of 10% or more across the team, worth ~$30K per user annually in value.

3. Built for Unreal: Officially Recognized by Epic Games

🌟 Our users show their satisfaction with a high rating of 4.6 in FAB 🌟

Diversion handles .uasset, .umap, and other binaries safely and efficiently. You can submit changes from inside or outside the Unreal Editor with confidence.

Diversion uses conflict prevention: your team is notified when someone else has modified an asset you're working on. No more silent overwrites. No more blocked progress, just safe collaboration for artists and engineers, without slowing anyone down.

4. Total Cost of Ownership (TCO): Up to 70% Lower TCO

When comparing Total Cost of Ownership - including licensing, hosting, IT effort, and support - Diversion delivers significant savings for your studio:

➡️ Licensing: 40 % lower than Perforce
➡️ Flexibility: Offers both annual and monthly subscription options
➡️ Support: Up to 50 % cheaper than Perforce
➡️ Labor: Zero IT effort required for cloud deployments; minimal effort for on‑prem (available in Q4 release)

Cutting version control expenses is essential to stay within today’s stringent budget constraints.

5. Migration: Fast, Painless, and Workflow-Compatible

Migrating version control sounds scary. But moving from Perforce to Diversion is surprisingly smooth:

➡️ Fast and reliable import of P4 depots
➡️ Seamless Unreal Game Sync and Horde compatibility
➡️ Diversion’s REST API and web hooks enable fast integration with your existing CI/CD pipeline
➡️ Average migration time: less than 1 week with no production downtime

Our team will guide you through every step.

Ready to Modernize?

If you're looking for modern version control optimized for game development, one that boosts team productivity, scales to your most demanding needs, and offers an affordable, flexible cost structure, it's time to try something better.

Diversion is fast to set up, built for Unreal, and intuitive to use.

Diversion vs. Perforce – Deep Comparison

Perforce vs Diversion Comparison

Category Perforce (P4) Diversion
Performance & Scalability Prone to bottlenecks under high load (e.g., “Monday Morning Syndrome” with large commits). Requires optimization for stable performance. Modern architecture designed for high-throughput production. Smooth performance at scale without tuning.
User Experience (UX) Dated UI. Concepts like changelists, streams, and labels confuse new developers. Clean, Git-like UI. Intuitive for both technical and creative users. Easy for new team members to adopt.
Branching & Collaboration Centralized, stream-based model. Lock-heavy workflows. Not ideal for async or team collaboration. Branch-light workflows. Built for safe, async collaboration. Encourages parallel work without overhead.
History & Audit Trail Strong changelists and logs, but hard to interpret unless you're a power user. Visual asset change history. Intuitive and accessible to all team members.
Total Cost of Ownership Rigid licensing. High per-user cost and IT resource requirements. Flexible per-user pricing. No infrastructure or IT overhead needed.
Hosting Model Self-hosted or managed cloud (paid). Requires setup and maintenance. Fully managed and cloud-hosted. No setup or infrastructure required.
Setup & Installation Requires P4D install, firewall configs, typemap tuning, SSL, and backup plans. One-click setup. No CLI or config files. Start instantly.
Team Onboarding Manual setup per teammate: install P4V, configure server paths and credentials. Just invite users. No setup or local config required.
Workspace Management Requires mapping workspaces per user/project. Can confuse new users. Centralized, automatic workspace management. Nothing to configure.

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