From Perforce to Diversion – Why It’s Time to Move On
Game development has changed dramatically. Games are more ambitious, teams are more global, and expectations are higher than ever. But one thing hasn’t kept up: version control.
Perforce (P4) was built for a different era, one with large, full-time IT teams. Today's lean, agile studios face a different reality, but they're still stuck wrestling with P4's enterprise complexity, administrative overhead, and workflows that frustrate both artists and developers.
That’s where Diversion comes in.
We built Diversion from the ground up using a modern architecture and state-of-the-art tech stack; designed specifically to deliver the performance and scalability today’s game and creative teams need.
What Studios Like Yours Are Looking For
➡️ Minimal IT effort to manage version control - it just works
➡️ Fast, smooth onboarding for collaborators - in minutes, not days
➡️ A system that scales with your team and project without slowing you down
➡️ Less time spent fixing version control issues, more time creating
➡️ Cost-effective version control that fits your budget, even when resources are tight
Sound familiar?
You’re not alone. Read on for the five top reasons studios are switching from Perforce to Diversion.
👋 Prefer a quick walkthrough? Book a 1:1 demo
1. Performance & Scale: No More Monday Morning Syndrome
Diversion’s modern architecture provides unprecedented performance under production conditions, aligned with today’s gaming studio operational standards:
➡️ Commit 400K small files (2KB) in under 70 seconds
➡️ Clone 5 million files in under 7 minutes
➡️ Sustain 100 commits per minute with sub-200ms latency for all users
Diversion’s solution scales to support your developers, artists, and audio teams’ most demanding workflows on large-scale productions. No matter the workload, Diversion handles the pressure so your studio can move fast.
2. Team Productivity: Designed for Developers and Artists
Perforce is powerful, but confusing. Artists often avoid it. Designers rely on engineers for version control tasks.
Diversion offers:
➡️ Clean, intuitive UI for all team members
➡️ Fast branching and merging built-in
➡️ Visual asset history and previews
➡️ Minimal training required
The result? A productivity boost of 10% or more across the team, worth ~$30K per user annually in value.
3. Built for Unreal: Officially Recognized by Epic Games
🌟 Our users show their satisfaction with a high rating of 4.6 in FAB 🌟
Diversion handles .uasset, .umap, and other binaries safely and efficiently. You can submit changes from inside or outside the Unreal Editor with confidence.
Diversion uses conflict prevention: your team is notified when someone else has modified an asset you're working on. No more silent overwrites. No more blocked progress, just safe collaboration for artists and engineers, without slowing anyone down.
4. Total Cost of Ownership (TCO): Up to 70% Lower TCO
When comparing Total Cost of Ownership - including licensing, hosting, IT effort, and support - Diversion delivers significant savings for your studio:
➡️ Licensing: 40 % lower than Perforce
➡️ Flexibility: Offers both annual and monthly subscription options
➡️ Support: Up to 50 % cheaper than Perforce
➡️ Labor: Zero IT effort required for cloud deployments; minimal effort for on‑prem (available in Q4 release)
Cutting version control expenses is essential to stay within today’s stringent budget constraints.
5. Migration: Fast, Painless, and Workflow-Compatible
Migrating version control sounds scary. But moving from Perforce to Diversion is surprisingly smooth:
➡️ Fast and reliable import of P4 depots
➡️ Seamless Unreal Game Sync and Horde compatibility
➡️ Diversion’s REST API and web hooks enable fast integration with your existing CI/CD pipeline
➡️ Average migration time: less than 1 week with no production downtime
Our team will guide you through every step.
Ready to Modernize?
If you're looking for modern version control optimized for game development, one that boosts team productivity, scales to your most demanding needs, and offers an affordable, flexible cost structure, it's time to try something better.
Diversion is fast to set up, built for Unreal, and intuitive to use.