Made with Diversion Showcase: Locus

Arturo Nereu

Crafting Innovation in Argentina

At Diversion, we are always excited when we get the chance to showcase a studio from our community. This time, the turn is for Xowen Studio from Argentina. I talked with Guillermo “Guille” Núñez about the team, their latest project, and how Diversion is helping them bring their vision to life.

Game set in the middle of the Andes Mountains in Argentina

Xowen Studio

Xowen is a diverse team in terms of age and cultural background. Guille mentions that this diversity generates fresh and innovative ideas, blending experience with classic concepts.  

“Some members are passionate about graphic adventures, while others love multiplayer games. I have to admit it's a bit painful that the youngest member has never heard of Monkey Island 🤣🤣, but these differences enrich the spectrum of ideas that Xowen brings to its products.” - Guille

The flashbacks were created using Gaussian Splatting to contrast with the game world, leveraging the technique's flaws to create a dreamlike effect

About Xowen’s Latest Project: Locus

Xowen Studio, led by Guillermo "Guille" Núñez, is currently working on an ambitious third-person walking simulator with physics-based puzzles—in 4D. This isn't just a catchy phrase—Xowen has developed their own proprietary rendering module for handling 4D shaders in Unreal Engine. Their goal is to create a visually stunning experience using photorealistic models, inspired by titles like Firewatch and Hellblade: Senua’s Sacrifice. Their audience? Hardcore Sci-Fi enthusiasts aged 25 to 45 who love narrative-driven puzzle games. The game will launch on both PC and consoles.

Motion capture and facial capture for the protagonist's various animations

Xowen's Experience with Diversion

Guille and the Xowen team first encountered Diversion at GDC 2024(we had a booth there!). Initially, they didn’t plan to use it for their primary project, but after facing ongoing challenges with Git and LFS they made the decision to switch. According to Guille, the decision to take the leap was driven by the challenges their artists and non-technical staff faced with version control.

"One of the biggest benefits of using Diversion is its ease of use for non-programmers," Guille explains. "This not only reduced human error but also allowed us to spend more time on development and less on resolving conflicts or managing large files. The support from the Diversion team has been incredible, and we felt heard every step of the way. Even during the early, rough stages of the client, their responsiveness made the transition smooth."

Get in touch with Xowen Studio:

🌐 https://www.xowenstudio.com/

📷 https://www.instagram.com/xowengames/

💻 https://www.linkedin.com/company/xowenstudio/

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