We're announcing Reviews for Diversion. Now free for everyone during the trial period.
Reviews brings code review workflows to game development, letting your entire team (engineers, artists, QA) review changes in one place before merging. Request feedback, leave comments, approve changes, and merge with confidence.
What you can do:
• Compare any two branches to see what changed
• Request reviews from specific team members
• Leave general comments or comment on specific files or lines in source code
• Approve changes or request modifications
• Merge directly from the review once approved

Why does this matter for game teams?
You just finished implementing the new dash animation for your character. The blend transitions are smooth, the timing feels right, and the most important thing: it works. On your machine, at least.
Now comes the fun part: getting sign-off.
Your lead engineer needs to review the code that triggers the animation. The art director wants to see the animation in context to make sure it matches the character's movement style. And QA wants to test edge cases.
So you start the rounds. You post in Slack or Discord, but the art director doesn't see the technical details. You could email the team asking for reviews and follow the thread there, but then QA can't actually test it without context. Maybe schedule a meeting? Now you're waiting two days, and you've already moved on to the next feature.
This is where game development gets tricky. It's not just code that needs reviewing; it's the animation files, the connections between systems, how it feels in the game. You need engineers to check the logic, artists to verify the visuals, and QA to break it before players do.
That's why we built Reviews in Diversion
It works like code review, but for everything that goes into a game. Create a new Review, select your base branch and the branch you want to compare against. Add a title and description - what should reviewers focus on? Then tag the people you need feedback from.
Your engineer can see the code changes and the .fbx files you brought in. The art director can review the animation assets. QA can switch to your branch, test the feature, and leave notes directly in the Review if they find something.
Everyone reviews in one place. You catch issues early. And when everyone's approved, you merge with confidence.
Game development is art, but it's also incredibly complex. Reviews helps you keep your team in sync without the Slack chaos, endless meetings, or crossed wires.
Getting started is simple
Create a review comparing two branches, add a title and description, tag your reviewers, and you're done. When everyone approves, merge with one click.
Check out the full documentation to learn about inline comments, review statuses, and everything else Reviews can do.
Want to try it out? Get started now - free for everyone during the trial period.



