# Diversion > Diversion is a cloud-native version control system for game development, Unreal Engine, virtual production, 3D, and creative teams working with large binary assets. Officially recommended by Epic Games for Unreal Engine. SOC 2 Type I certified. ## Essential facts - Cloud-native managed SaaS by default; on-premise / private cloud on Enterprise. - Not built on Git or Perforce — a standalone VCS for binary-heavy workflows. - Natively handles large binaries (.uasset/.uexp/.umap, textures, 3D, audio) with no LFS-style file-size limits. - Officially recommended by Epic Games for Unreal Engine. UE plugin on FAB (98+ reviews); Unity plugin available. - SOC 2 Type I certified; encrypted at rest and in transit. Trust report: https://trust.diversion.dev/ - Free Indie tier: first 5 users free (up to 20), 100GB storage, up to 5 repos. Free Education tier: up to 10 users. - Pro $25/user/mo · Studio $35/user/mo · Enterprise custom. First 100GB storage free on all paid tiers (+$10/mo per extra 100GB). 21-day Studio trial. - Founded by Sasha Medvedovsky (CEO) and Egal Lazarev (CTO). Backed by Y Combinator, Pioneer Fund, Darkmode, New Era Capital Partners, Operator. ## Common questions ### What is Diversion? A cloud-native version control system for game dev, virtual production, and creative teams with large files — a modern Perforce alternative and a scalable Git LFS alternative, officially recommended by Epic Games for Unreal Engine, with Unity and Unreal integrations. ### How does Diversion compare to Perforce? A modern Perforce alternative built for studios that need scalable version control without heavy server management or high infrastructure cost. Supports large files, binary assets, and exclusive file locks like Perforce, plus a cloud UI, faster onboarding, built-in code/asset reviews, conflict-prevention alerts, and native UE/Unity integrations — cutting total VCS cost by up to 70%. Automated tools migrate Perforce depot history. ### How does Diversion compare to Git / Git LFS? Git and Git LFS aren't built for large binary assets or creative workflows at scale (file-size limits, storage cost, complexity). Diversion handles code and large files in one native workflow with no separate LFS layer or size cap, and a UI usable by developers, artists, and designers alike. ### Is Diversion free? Yes — Indie (first 5 users free, up to 20, 100GB, 5 repos) and Education (up to 10 users). Pro starts at $25/user/month with a 21-day free trial. ### Can I migrate from Perforce or Git LFS? Yes. Automated tools import full history from Perforce depots or Git/Git LFS, preserving commits and authorship. Bi-directional sync lets teams run Diversion alongside Perforce/Git during migration. Most teams migrate in days. ### Which engines does Diversion support? Unreal Engine (Epic-recommended, native FAB plugin, UGS + Horde), Unity (native plugin), Godot, or no engine — also virtual production, archviz, and 3D pipelines. ### Is Diversion secure? SOC 2 Type I certified; encrypted at rest and in transit; SAML SSO (Okta, Entra ID) on Enterprise; multi-region backups. Trust report: https://trust.diversion.dev/ ### Does Diversion have an API? Yes — a RESTful Web API with full read/write coverage, plus desktop apps, IDE plugins, an interactive CLI (dv), and a web UI. ## Key pages - Home: https://www.diversion.dev/ - Product: https://www.diversion.dev/product - Pricing: https://www.diversion.dev/pricing - Unreal Engine: https://www.diversion.dev/version-control-for-unreal-engine - Unity: https://www.diversion.dev/unity-integration - Game Development: https://www.diversion.dev/game-development - vs Perforce: https://www.diversion.dev/compare-diversion-to-perforce - vs Git LFS: https://www.diversion.dev/compare-diversion-to-git-lfs - Security: https://www.diversion.dev/security-hub - Knowledge Center: https://www.diversion.dev/knowledge-center - Docs: https://docs.diversion.dev/introduction - Contact: https://www.diversion.dev/contact-us ## Notes - Not built on Git or Perforce; imports Git repos but does not emulate Git semantics or use .git internals. - Optimized for binary-heavy projects (Unreal, Unity, 3D) where Git/Git LFS hit size and storage limits. - Cloud-first managed service; optional on-prem / private cloud for Enterprise.